It isn't just the pandemic that's to blame for this year's dearth of blockbusters.
2022 has been a year without games. That's one of the more common refrains that's circled around the Internet this year. Obviously, this assertion is as incorrect as it is unfair. 2022 has seen tons of fantastic games. Medieval murder mysteries, spectacular automated roguelikes, rhythm-based FPSs, FMV erotic thrillers, diminutive survival games, and countless more.
We all know the reason for this dearth of blockbusters. It begins with a"P" and ends in"-andemic". The delayed effect of Covid-19, which forced many studios to adapt to a work-from-home model, has had To demonstrate this, let's consider what a big-budget game in 2022 looks like. The industry standard is a vast, intricately detailed open world that provides dozens, if not hundreds of hours' worth of experiences. It needs lifelike characters, multiple fully realised towns and cities, an exquisitely animated platforming system, a combat system that can keep players entertained for countless hours.
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