Sega brings practically everything to PC at this point, so why not revisit this classic?
How much the other members of the cast like Ogami not only affects numerous cutscenes throughout the game but also translates into improved battle stats. Simply put, the cast hit things harder if they like him.
These turn-based isometric scraps in appealingly stompy steam-mechs might seem disappointingly shallow at first. There's no equipment or skills or pretty much anything else to worry about, and on the whole the tiniest scrap of common sense is all the thought that's needed to win every deliberately easy battle. There's actually a good reason for this: the infrequent combat segments aren't supposed to be Serious Man's War Simulation for Serious People Who Like Clicking Things.
As frustrating as it could be to have a themed group of evil people repeatedly escape at the last minute just so they can turn up again later, the game has the good sense to not drag this or anything else on for too long. An average, unhurried, playthrough tends to work out at comfortably under 20 hours, so even for someone as impatient as myself every thrilling TV-style teaser for the next chapter leaves me wanting to play for just a little bit longer than I thought I was going to.
Sakura Wars may have had about as much impact on the English-speaking side of gaming as a single snowflake in an active volcano, but in Japan the series was so popular it had numerous sequels, a dedicated cafe, aof stage shows performed by the game's original cast, official clothing, and so much more. It was not just loved: it was as essential and important a"Sega" experience as any Sonic or Phantasy Star Online game has ever been.
Heck, if Sega need a reminder, I'll even let it borrow the Japanese copy of the game I've had sitting on my shelf for years.Sign up to get the best content of the week, and great gaming deals, as picked by the editors.Receive email from us on behalf of our trusted partners or sponsors
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