Alan Wake 2 is digital only because it gives Remedy 'more time to polish it,' its game director told Eurogamer. 'We didn't want to release something that we weren't proud of.'
Speaking to Eurogamer at Summer Games Fest earlier this month, Alan Wake 2's creative director Sam Lake and game director Kyle Rowley gave us a little more detail on the reasoning behind going digital-only, explaining that, actually, it was to allow Remedy more time to polish the game to an acceptable level - something publisher Epic Games had also been on board with.
"As creatives obviously, by going digital-only it does allow us more time to polish the game," Rowley said."Like, a significant amount of weeks actually. Because otherwise, the game that goes on the disc, obviously it has to be playable without a patch." It's a slightly different reason for the one given in the original FAQ, which claimed that keeping to digital would help to keep the price of the game down.
"Secondly, not releasing a disc helps keep the price of the game at $59.99 / €59.99 and the PC version at $49.99 / €49.99 [£49.99 and £39.99 respectively in the UK]."
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