An autobattler with refrigerators, wizards, and mecha cerberus comes this month

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An autobattler with refrigerators, wizards, and mecha cerberus comes this month
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An autobattler with refrigerators, wizards, and mecha cerberus comes out this month.

In Despot's Game you organize a squad of"puny humans" who arrive in the toruture labyrinth of rogue AI d’Spot and have to face challenges and quests to escape. You organize them with weird weapons, like stale pretzels or cultist's robes, and place them as tactically as you can before they dive into autobattles.

It's basically I Have No Mouth And I Must Scream except you have no mouth and someone hands you a buster sword and dresses up the person next to you in a sailor moon outfit and then you fight a man-eating cabbage. It's absurd, irreverent, and entertaining. For me Despot's Game is a real good bite-size strategy game. I can jump in and get a twenty or thirty minute slice of tactical goodness that doesn't require my brain to be working too well. I can make weird combos like refrigerator shield tanks that guard some cthulhu-summoning cultists, or TF2 Engineers laying down a barrage of fire while a bunch of wolverine wannabes close the distance.

There are a fat stack of weird equipment and mutations to give your puny humans, and it's all about finding weird combos and fun concepts to win. There's also a multiplayer mode where you can see your stupid and/or winning team ideas face off against others' stupid ideas in seasonal matches. As it stands, the singleplayer might frustrate those who don't want to learn the mechanics or can't roll with a difficulty spike by changing their build. Balance changes, enemy reworks, new mutations, quests, mechanics, and a more traditional autobattler multiplayer are all slated for the 1.0 release later this month.

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pcgamer /  🏆 38. in UK

Belgique Dernières Nouvelles, Belgique Actualités

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