Another one for the list of terrible adaptations—Aliens: A Comic Book Adventure

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Another one for the list of terrible adaptations—Aliens: A Comic Book Adventure
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Aliens: A Comic Book Adventure, a forgotten Aliens game almost as bad as Colonial Marines.

wrote Crapshoot, a column about rolling the dice to bring random games back into the light. This week, who's presence is sorely missing from this attempt to bring the Aliens world to the small screen in adventure form? It's Ripley's, believe it or not.

This isn't actually a conversion of the movie, but a continuation of a Dark Horse spin-off comic called Aliens: Labyrinth, because obviously, this is what the world needed rather than a game built around something like RoboCop Vs. The Terminator or Judge Dredd vs. Aliens. You play a former colonial marine named Heriksen or Hericksen, spelling dependent on the scene, who is one of the crew of the USS Sheridan.

The idea was that Aliens was going to be an adventure/roleplaying game hybrid, where things like morale and hunger would need to be managed along with the puzzle-solving. In the end though, almost none of that actually made it into the game. The most notable remnant is that forgetting to feed the crew early on means everyone will pretty much go crazy later on. In that sense, Aliens practically has permadeath—in the sense that no sane person would start over purely to see what happens next.

Somehow, even after all those carbs you don't have to handle what you might expect to be a super-important bonus objective.Having feasted on junk food, the team is finally prepared to head into battle. Aliens: A Comic Book Adventure wastes little time making this as unthreatening as possible, in two major ways. First, it gives them all mech suits. All of them.

Luckily, Team Hero is on hand to put the 'douche' into 'bunch of douchebags'. Here are their Top 3 Moments.Shoving the scientist into a force field to see if it's dangerous ,Oh, cool. I always wanted a pet chestburster.

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