Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.
examines the mode from every angle—what's working, what's failing, and the problems creating friction at higher levels of play, one of them being queue times.
"Matchmaking is failing at the extreme end of very high skill," reads the post."These players are getting into matches too quickly, creating unfair matches with a too wide MMR range—mercilessly eliminating the lobby. We’re working on improving matchmaking for that end of the ladder to combat this." Below, you can see that the average wait time for ranked matches is virtually the same across every skill bracket at 25-35 seconds. That is definitely weird. At the highest levels of Valorant, CS:GO, Rainbow Six Siege, and Overwatch 2, it's not uncommon to wait 10-15 minutes for the matchmaker to work its magic.
Apex's new Ranked, launched back in May with Season 17, replaces the old Ranked Points system with Ladder Points and places a greater emphasis on staying alive versus getting eliminations. This aspect of the mode was criticized early on by some for rewarding players putting in less work, with one streamer proving a point by.
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