Eurogamer's review of Baldur's Gate 3 - a meticulously crafted game that conjures an illusion of impossible freedom - u…
It's an ambitious idea, particularly in the CRPG space, where there's a general trend that very close adaptations of tabletop rulesets tend to feel hostile to their players - we rely on human moderation to fudge dice rolls, adapt encounters, and respond to their players, and a straight adaptation running on cold hard random numbers alone can feel like the person running the game is being cruel.
When there's so much more variety than a strictly stealth/speech/combat route, these choices become about roleplay. I could only play one character for this review, but I've played several over Early Access, because the different approaches are so rewarding. In a village overtaken by goblins, my noble-yet-blunt paladin walked straight up to the gates and demanded a surrender.
While spells and abilities are limited at lower levels, environments are built to be exploited - and to have enemies shoved off. |They're an odd bunch, the kind that only a mindflayer parasite could bring together, and individually I love what they contribute to the story.
While I didn't experience corrupted saves again, technical issues broadly worsened as I entered the city of Baldur's Gate itself. Bugs ranged from visual glitches to experiencing a soft-lock in the final fight when the game failed to end one character's turn. Near every part of the game was affected, from technical performance through to gameplay and narrative. Notably, I had to turn the difficulty down as conditional abilities in combat only triggered inconsistently.
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