Developer claims ‘many’ studios are asking Xbox to drop mandatory Series S compatibility | VGC

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Developer claims ‘many’ studios are asking Xbox to drop mandatory Series S compatibility | VGC
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A developer at Surgeon Simulator maker Bossa has claimed that many studios are asking Xbox to drop mandatory Series S compatibility because they feel the console is holding back new-gen games

senior character technical artist Lee Devonald also claimed that trade-offs need to be made because of Xbox Series S.

“I wish gamers understood what 60fps means, in terms of all of the things they *lose* to make the game run that fast,” he said . “Especially taking into account that we have a current-gen console that’s not much better than a last gen one.” Responding to a question about a hardware bottleneck, he singled out the Xbox Series S GPU, noting that multi-platform games need to “optimise for the lowest performer.”

Devonald went on to claim that there’s an “entire generation of games, hamstrung by that potato”, because Microsoft insists that games are released on both Xbox Series S and the relatively powerful Xbox Series X.in May to have heard from some developers that memory constraints were making Xbox Series S a “pain” to work with.

“We’ve heard from multiple developers that they kind of feel the Series S is a bit of a pain at times – not the CPU or GPU power there, but it’s more like the memory constraints,” he said.it had made “hundreds of additional megabytes of memory” available to Xbox Series S developers. “This gives developers more control over memory, which can improve graphics performance in memory constrained conditions,” the platform holder said.

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