Elder Scrolls Online interview: A year in retrospect with creative director Rich Lambert

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Elder Scrolls Online interview: A year in retrospect with creative director Rich Lambert
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The Elder Scrolls Online's Legacy of the Bretons year-long adventure has now come to an end. We spoke with the game's creative director SlashLurk about the events of 2022...

The Elder Scrolls Online

The Legacy of the Breton's most defining feature is most certainly the political aspect that it pursues, but the stark differentiation between High Isle and Galen is worthy of every mention. Travelling from the prosperous, pretentious, castle-strewn lands of High Isle to the humble lifestyle of the Druids on Galen makes for an intriguing change. In fact, Galen almost feels like a retreat of its own, offering adventurers every opportunity to revel in the wild nature of the island.

The"cohesive whole" seems like it could be one of the biggest challenges of developing content for The Elder Scrolls Online, as the game has a huge amount of content that continues to grow each year, which is then further complicated by the game's non-existed timeline.

While we've heard Lambert enthusiastically talk about the game before, we were interested in how such a vastly different feature to what's been added before has been received by players."It's been really good, our players are enjoying playing it," Lambert proclaimed.

"People are going to disagree with the decisions you make, right? And that's fine. Like, we're not perfect. We don't always get everything right all the time, and we want that constructive feedback." Change is certainly difficult at the best of times, but can strike particularly hard for someone, such as an ESO player, that has been playing a particular way for the last eight years. I've put around 3,000 hours into The Elder Scrolls Online, playing solely as one character, a damage-dealing stamina-based Warden, and for the majority of that time, I had learnt to play the game in a specific way, something that changed quite drastically when Update 35 arrived...

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