Obsidian is making an RPG the Obsidian way.
When Avowed was first announced with a CGI trailer back in 2020, the headlines and discussions that it sparked all pointed to one specific game: Skyrim. Even though the teaser didn't give away much, the similarities were clear. First-person view; a sword in the right hand, a spell in the left. Surely this was Obsidian's take on an enormous Bethesda-style RPG?pitching, in essence, our Skyrim," confirms Obsidian CEO Feargus Urquhart in an exclusive interview with PC Gamer.
For Avowed, the focus is going to be specifically on your companions, and how their story relates to the driving narrative of the game."We could go off and create an 8km x 8km open world and then deal with all the consequences of that—because that makes it a different style game. But we want to tell more confined stories that the player can experience with their companions, and then move from part of the world to part of the world. And, like I said, in the end, that's us.
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