Tim Cain revealed that cult hit RPG house Troika had its own vision for Baldur's Gate 3 all the way back in 2003.
Tim Cain, one of the creators of the original Fallout and a co-founder of cult RPG studio Troika, hasto Wizards of the Coast for Baldur's Gate 3. This version sounds like an even wilder departure for the series than Larian's highly anticipated upcoming sequel.
Troika's adapted D&D system would have removed Intelligence and Wisdom entirely, and you wouldn't have been able to directly set your attributes, instead having them generated based on starting race and class and improved automatically on level up. Instead of memorizing spells per day, all advanced abilities, physical or magical, would have drawn on a"fatigue" meter that sounds sort of like the mana points from Diablo or Force meter in Knights of the Old Republic.
This Baldur's Gate 3's take on skills and feats almost sounds more like Fallout, with skills encompassing any active abilities, including weapon proficiency, while feats would have offered purely passive bonuses like Fallout's perks. You would have only controlled one character directly, but Cain described picking up helper companions, possibly based on your Charisma score.
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