The open world of Halo Infinite was significantly scaled back compared to its original vision. That's according to Jose…
The open world of Halo Infinite was significantly scaled back compared to its original vision.
Infinite was the first open world Halo game so it's understandable there were several changes during development, but in particular the scope and biome variety were heavily revised."The team went through a lot of iterations on scope and biome variety before I joined the team," said Staten."Even after I joined the team, we had to make choices about where to scale back."
"We didn't end up cutting that much ultimately from the open world but I know that from the original designs there was a pretty significant scaling back of what the team had hoped at one point that they could deliver on.", Wes criticised the game for its lack of biome variety that makes the campaign a little repetitive.
"We wanted to free ourselves from a lot of the expectations of open world games, which is why we struggled for a long time in terms of how to talk about it in terms of our marketing promotion because we didn't want people to get the wrong impression.
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