Interview: Banjo-Kazooie’s creators reflect on its 25th anniversary

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Interview: Banjo-Kazooie’s creators reflect on its 25th anniversary
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Lying to Nintendo, the 'Tea at 3' club, and an embarrassing Miyamoto encounter: BanjoKazooie developers shared memories with VGC to mark the game's 25th anniversary today.

“Obviously it has importance to us, but every five years people still want to talk about it and celebrate it, and it’s always important for me to do that, because at some point I won’t be able to remember anything about it anyway.”added: “The fact that it’s been 25 years and people are still talking about it is amazing to me… I feel like after six months it would be gone. I really feel like it was a good time for the team. We all gelled together at the right point.

Character designer Steven Mayles said he believes the autonomy the development team at Rare had in the mid-90s, when fewer than 20 people could ship a blockbuster game, had a lot to do with how special Banjo feels even two decades later. He added: “I don’t think that would work now on triple-A projects, if Banjo-Kazooie was remade, because things take so much longer to make. But in those days that was a big part of it for sure.”

“I can’t really speak for Gregg [Mayles, Rare’s creative director] but he’s really the custodian of the franchise. He doesn’t really like to look back and tread over old ground, so I don’t think he’s ever been bothered about doing anything else with the franchise. He’d rather move on to new experiences – as far as he’s concerned, he’s been there, done that”.

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