Lucas Pope on the challenge of creating Obra Dinn's 1-bit aesthetic

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Lucas Pope on the challenge of creating Obra Dinn's 1-bit aesthetic
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Return of the Obra Dinn is an unlikely marriage of styles, a 19th-century high-seas catastrophe rendered with the two-color tones of early gaming computers like the original Macintosh.

The look of Lucas Pope's Return of the Obra Dinn is an unlikely marriage of styles, a 19th-century high-seas catastrophe rendered with only the two color tones of early gaming computers like the original Macintosh. Obra Dinn casts you as an anonymous insurance investigator tasked with solving the identity and manner of death of the sixty crew members that disappeared from the titular vessel.

Shortly after he started development on what would become Obra Dinn, Pope released a free demo that showcased the first few 'fates' that the player had to solve aboard the abandoned ship. As he recalls, it was only then that the fundamental strength of the game struck him like an oar over the head. Players didn't care that much about the manner of death—which was obvious enough in most circumstances—rather, it was the identity of the victims that gave them pause.

Dithering is a common tool in pixel art to create the impression of shading with limited color pallets, but Obra Dinn takes it to the extreme.

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