Mario + Rabbids Sparks of Hope: a much improved game - at a price

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Mario + Rabbids Sparks of Hope: a much improved game - at a price
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Mario + Rabbids Sparks of Hope gets the digitalfoundry tech review treatment. A big upgrade for gameplay, but what about visuals?

Mario + Rabbids Kingdom Battle was a genuine delight when it launched some five years ago. This Switch-exclusive title combined X-COM style tactical gameplay with beautiful graphics and animation. It was made by Ubisoft, but had all of the polish you'd expect from a Nintendo first-party title - and arrived just a few months after the Switch debuted.

In general Sparks of Hope feels much more engaging than the first outing. And that doesn't just come from the mechanical tweaks - the game actually requires some serious strategy at times. Kingdom Battle was painfully easy and most of the game's systems could be ignored if you felt so inclined. But Sparks of Hope demands tactical play, even on its default difficulty setting, as enemies can punish you with massive damage if you make a mistake.

Sparks of Hope's environmental assets are simpler and flatter, but brushstroke-style patterns add some character. I think the game's expanded scope probably pushed the developer in this direction. With a free camera system and larger levels, there's simply a much greater amount of variation in what the player can see at any given time. Before, the environment could be carefully crafted to stay within a frame-time budget and to look good from a specific angle.

Frame-rate dips are possible in and out of combat, although the turn-based nature of the game means they're not particularly damaging. I'm of two minds about Mario + Rabbids Sparks of Hope. On the one hand, the game is an excellent evolution of the first game that confidently reworks X-COM style combat around flexible, controller-centric mechanics. It has hugely broadened scope, more interesting levels, and a modernised game structure. The isometric retro stylings of Kingdom Battle are gone, replaced with a keenly designed wide-open adventure that stands on its own.

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eurogamer /  🏆 68. in UK

Belgique Dernières Nouvelles, Belgique Actualités

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