No Man's Sky for Nintendo Switch works - but it's not pretty. Here's the digitalfoundry tech review:
No Man's Sky has had a very strong redemption story. Originally released six years ago to widespread criticism over missing features, overblown promises, and barren content, the game has since expanded massively - delivering a transformed experience. Nowadays, it's an acclaimed sandbox title, with a wealth of customisation and base-building potential... which brings us to the new Switch release.
Assets are often low-quality, particularly textures. Expect to see chunky geometry and soupy texture-work for most objects. The stylised art style makes this sting a bit less, but it's still fairly obvious when looking at detail up-close.
Predictably, the docked mode fares worse here, with an unstable underlying image exacerbated by a low-res treatment with unexceptional TAA. On a large television the results don't hold up well at all, with the game looking in line with some of the worst offenders on Switch. A tablet-sized 720p screen minimizes these issues to a degree but I didn't find portable mode especially visually compelling either.
Crank up the complexity however and you will absolutely make the game collapse. Indiscriminately laying down electromagnetic generators caused the frame-rate to hang in the low to mid 20s, and after a few minutes continuing to build I had completely tanked it. A couple moments thereafter the screen was covered with graphical glitches, forcing a restart.
Ultimately, No Man's Sky on Switch isn't a bad port. This is a demanding game targeting 30fps on PS4 and Xbox One, and as such I fully expected to see a broad range of cuts. However, the wide-open nature of the game with long, uninterrupted views really highlights the visual concessions here. Pop-in and low resolutions leave many scenes looking barren and messy.
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