Pentiment review

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Pentiment review
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  • 📰 pcgamer
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  • 3 min. at publisher
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Obsidian's 16th-century mystery game is a narrative and visual treat.

lies a jewel-festooned corpse: A visiting nobleman has been murdered behind the monastery’s doors, shattering years of monastic peace and jeopardising the surrounding village of Tassing, Bavaria.

It’s not an RPG: You won’t pour points into character stats at any point. But don’t worry, if anything that just leaves more room for narrative choices to agonise over and regret over the game’s 20-hour runtime.The bulk of those choices revolve around how you’ll spend your time. The people demand justice and lack patience. You’ll have to serve up a suspect in a matter of days, which means every hour counts.

The people demand justice and lack patience. You’ll have to serve up a suspect in a matter of days, which means every hour counts. In an effort to reflect myself in Andreas’ character, I made him an insufferable dweeb: a logic-minded bookworm who studied imperial law and oratory, and who spent his gap year flouncing about in Italy, meaning he could speak Italian. I could just as easily have made him a hedonistic occultist who spent a year in Belgium, or a petty criminal with a mind for Roman history.

If you want to convince someone of something, you have to take into account their character and the context of your conversation. Sometimes the trick to persuading someone to help you out isn’t the super-special unique dialogue choice you got from your background, it’s one of the plain-Jane options that everyone gets, but sometimes the reverse is true, too.

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