The best part of Redfall is that Prey 2017 is still right there.
It's a sad day when you have to admit your favorite developer made a bad game, but there's no better way to describe Redfall. As Tyler Colp laid out in his 40-hourAt the center of Redfall's disappointing debut is its open world—the Salem-esque town of Redfall and its surrounding mountain trails. It's easily the biggest playable sandbox that either Arkane studio has ever made and it has no loading screens , which may help explain why it feels so lifeless.
I wondered if I was being too harsh with Redfall, so I jumped back into Arkane Austin's last project for a quick refresher, the underappreciated Prey 2017. My last save was in the Talos 1 space station lobby, which turned out to be the perfect place to compare one of the most sacred spaces in any videogame: the bathroom.. This Redfall loo is a good example of perplexing interior design that I'm noticing all over the town.
Rewind six years to Prey, and you see an office so packed with sharp lighting and lived-in clutter that you immediately want to know about the corporate bigwig who worked there. You can happily search this single office for over five minutes and probably find some ammo, fruit, and a hidden safe with an unknown code.
This one's more of a mood comparison. Redfall has a day/night cycle that's pretty neat on paper, but the minutes between high noon and midnight paint the world in this flat blanket of light that diminishes shadows and makes the seams between buildings and the ground feel extra artificial. Prey regularly plays with the contrasting light in its pre-baked levels, often opting for darkness when transitioning from chique wood-paneled offices to cold, mechanical maintenance corridors.
Players on the Redfall subreddit are also out there kicking the tires of its clumsy open world and are finding some gaps, like a
Belgique Dernières Nouvelles, Belgique Actualités
Similar News:Vous pouvez également lire des articles d'actualité similaires à celui-ci que nous avons collectés auprès d'autres sources d'information.
Redfall review: Not dreadful, but a far cry from Arkane's finestArkane's vampire-hunting FPS Redfall is finally here, but can the studio take a bite out of the crowded open world game market? Luke headed to a quaint middle-American town overrun with bloodsucking freaks to find out...
Lire la suite »
Review: Redfall is a refreshing loot shooter, even if it doesn’t play to Arkane’s strengthsThe vampire adventure delivers killer combat and an atmospheric setting in which you can easily lose a weekend…
Lire la suite »
Redfall review-in-progress: It's not great, folksRedfall fails at not only being an immersive sim, but everything else, too. Our review-in-progress:
Lire la suite »
Redfall review - the finest of vampiresOur Redfall review covers Arkane's co-op vampiric shooter, to see whether this Massachusetts-set bloodbath is worth your time.
Lire la suite »
Redfall brings darkness to Xbox tomorrow, here's the launch trailerDarkness is looming on the horizon, and while we (im)patiently wait for Redfall to launch on Xbox tomorrow Bethesda has dropped the game's launch trailer to help pass some time.
Lire la suite »
Redfall Xbox achievement list revealedWe have just picked up new achievements for Redfall. There are 66 achievements worth a total of 1,000 Gamerscore, 6 of which are secret.
Lire la suite »