Remnant 2 delivers impressive Nanite-powered Unreal Engine 5 visuals that could only be achieved on current-gen hardware. digitalfoundry examines the console versions:
Remnant 2 offers an interesting spin on Dark Souls-style action games, combining that series' fundamental structure with a third-person shooter gameplay and a procedurally generated world. It's a formula pioneered by the first Remnant game in 2019, but the sequel is more technically interesting - as it's a current-gen-only title that takes advantage of Unreal Engine 5 features and the enhanced horsepower provided by PS5, Series X and Series S.
This kind of replayability is welcomed - especially for DF reviewers - but they do make the game feel a bit less cohesive than other action titles. You don't really feel a strong sense of progression as you work your way through each zone, and there aren't strong visual signposts to help you keep track of your progress. You'll be finding your way through the game by consulting the in-game map for the most part, which helpfully fills in as you tackle each level.
Broadly speaking though, Remnant 2 is an attractive game. The environmental art is impressively high-quality and is realised using generous Nanite-powered polygonal detail. Lighting is good, enemies are visually interesting and respond convincingly to gunfire and melee attacks, and player animations feel responsive. The game's motion blur also has a pleasingly long shutter speed, even when playing at 60fps.
Counting a comprehensive range of rendering resolutions is tough as motion blur is permanently enabled and cutscenes often feature depth-of-field. Based on a limited range of samples though, quality mode on PS5 and Series X is ~1296p, balanced goes down to ~792p and performance mode is ~720p. Dynamic resolution does appear to be in play here in the quality and balanced modes, with the performance mode sticking to that 720p figure.
In terms of performance, on PS5's balanced mode we're often beneath the 60fps target, with dips all the way to the 30s possible in certain environments and in cutscenes. The 30fps quality mode hits its frame-rate target more reliably, with only occasional single frame drops for the vast run of play. Performance mode adds screen tearing but doesn't play noticeably better than balanced mode, making it one to avoid.
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