Review: Crisis Core: Final Fantasy VII Reunion has plenty to offer as a remaster. ⭐⭐⭐
hasn’t merely given it a HD facelift; it’s significantly updated visuals, audio and even a few game mechanics.Final Fantasy VII Remake
Combat has also been spruced up and immediately feels much more dynamic. The camera holds closer to the action and is now fully controllable, while Zack shifts around as if he’s been charged with extra power himself, his blade combos landing with zest and ferocity. Or if you feel underpowered, perhaps it’s time to fuse some materia together to create higher level versions and new alternatives. Either way, there’s plenty to play with, and the repurposing of the materia system from turn-based party battles to fast-paced action remains one of Crisis Core’s great successes.
The repetition in combat is especially apparent when it comes to side missions, of which there are a couple of hundred or so. They are at least convenient, in that you can dip in and out of them instantly from any save point, even when you’re in the middle of a chapter, to boost your level and equipment. But each one merely contains a few battles against monsters you’ve already fought, and wading through more than three or four in a row is a dull process.
Unfortunately, the remaster hasn’t managed to do anything about the quality of the English script, either, which was never Crisis Core’s strong point and is largely unaltered here. There are still conversations that barely make sense, as if you’d skipped a line between responses, and some extremely clumsy phrasing.
Belgique Dernières Nouvelles, Belgique Actualités
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