Sackboy: A Big Adventure's stutter problems make a mockery of the power of your PC

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Sackboy: A Big Adventure's stutter problems make a mockery of the power of your PC
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Sackboy: A Big Adventure on PC falls foul of the severe stuttering problems facing many PC ports - and it's just not good enough. digitalfoundry reports:

I put together the intro of the video embedded on this page to highlight not just the main problem with Sumo Digital's PC port of Sackboy: A Big Adventure - but also a recurring blight on a wide range of PC titles coming to the market at this time. Rendered side-by-side against PlayStation 5, one of the most powerful and expensive gaming PCs you could conceivably build cannot the game as smoothly as the far less capable Sony console. It should be astonishing, unbelievable - ridiculous even.

These are mainly quality of life things. The most easily appreciable upgrade on PC over the PlayStation 5 version is in image clarity and anti-aliasing. PlayStation 5 operated at around 1620p with dynamic resolution scaling below that to hit 60fps consistently. On PC, you have access to native resolution rendering of course and there's DLSS on top of that too. Even in 4K performance mode upscaling from a base 1080p image, there's superior image stability and improved detail.

Other upgrades are nice to have but a little more subtle. RT ambient occlusion delivers a more realistic take on how light bounce and shading interact with the environments and are most pronounced in cutscenes - the impact during gameplay in direct lighting sees a more iterative upgrade to the standard settings.

Stutters don't just impact cutscenes - they interfere with gameplay too, and the situation's even worse with a less potent CPU.

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eurogamer /  🏆 68. in UK

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