Star Wars Jedi: Survivor review

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Star Wars Jedi: Survivor review
Belgique Dernières Nouvelles,Belgique Actualités
  • 📰 pcgamer
  • ⏱ Reading Time:
  • 85 sec. here
  • 3 min. at publisher
  • 📊 Quality Score:
  • News: 37%
  • Publisher: 67%

Star Wars Jedi: Survivor is a bigger, bolder adventure than its predecessor and one of the best Star Wars games in ages. Our review:

Star Wars Jedi: Survivor is arriving at a time when there's too much Star Wars, and most of it's not good. The Mandalorian has gotten too cheesy in its third season, the Boba Fett and Obi-Wan shows were toothless side stories, and enthusiasm around the next wave of movies feels, at best, muted. Jedi: Survivor bucks this trend. It's one of the best things to happen to the series in years, and easily the best modern Star Wars game.

But man, is it damn good space Uncharted. Better, in fact, because Jedi: Survivor breaks free of the Naughty Dog trends 2019's Fallen Order chased. Yes, Cal climbs up crumbling buildings and swings on ropes , but he also double jumps, air dashes, wallruns, and grapple hooks all over the place. There's an almost equal ratio of combat to platforming, and both things are fun this time.

I did enjoy playing dress up with Cal, though. He has expanded his horizons beyond ponchos, and can how be fitted with any combination of shirts, jackets, pants, and hairstyles. Similarly, Cal's lightsaber, blaster, and BD-1 himself can be customized with dozens of different parts and materials.

Maybe too many shortcuts, actually. You'll find a new one every five to ten minutes, almost always in the form of a zipline or rope. They're so ubiquitous that you essentially never have to repeat any significant climb twice. Shortcuts are undeniably convenient for cleaning up sidequests, but their overuse makes the spaces between them feel artificial and somewhat arbitrary.The one aspect of Jedi: Survivor that hasn't been reimagined, but didn't really need to be, is combat.

I ended up maining the blaster and crossguard stance for the majority of the game because they were easily the most fun to experiment with. The blaster stance in particular feels so delightfully un-Star Wars. Half of your attacks become ranged and you replenish blaster ammo by dealing saber damage. The saber attacks in blaster mode mimic fencing moves, which don't hit as hard as the dedicated single saber stance, but let you keep your distance while recharging your gun.

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pcgamer /  🏆 38. in UK

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