Star Wars Jedi: Survivor's ray tracing impresses on PS5 - but also causes the biggest performance issues

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Star Wars Jedi: Survivor's ray tracing impresses on PS5 - but also causes the biggest performance issues
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With far fewer tech problems than the PC build, Star Wars Jedi: Survivor gives a much better showing for Respawn's ambitious visuals. Here's digitalfoundry:

Four years on from the release of Star Wars Jedi: Fallen Order, developer Respawn brings us an ambitious sequel in Star Wars Jedi: Survivor. The new game reaches some impressive technical high points, alongside some notable performance issues. Above all, it's a rare current-gen-only release, targeting PS5, Series X, Series S and PC.

Unfortunately, the RT lighting, shadows and reflections all come at a cost - and with no RT toggle, it's a performance penalty you're stuck with in RT-heavy areas of the game. For example, the entirety of the opening city area suffers frame-rate drops to around 45fps in the 60fps performance mode, while resolution targets are also cut compared to Fallen Order to get these new features.

A look at ballpark performance in resolution and performance modes on PS5, along with worst-case testing with RT reflections in water, dominating the viewport. Later areas, such as Koboh, fare worse in areas with bodies of water; here we spotted frame-rates in the teens and 20s. Overall then, the 30fps mode makes a good amount of sense, especially given its advantage in image clarity, but its performance profile could certainly do with some tweaks to solve the worst drops.The PC version of Jedi Survivor is in a bad state right now - here's the Alex Battaglia report.

Even with a quick look at PS5 it's clear that Jedi Survivor needs more work. For all the promise of its visuals, the game's performance isn't up to par - and I also experienced animation glitches, collision bugs and an outright software crash. It'll be interesting to see how the Series X and S versions fare, given the

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