Telltale delays the Wolf Among Us 2 till at least next year, because if it's half-baked 'we're going to get torn to shreds'

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Telltale delays the Wolf Among Us 2 till at least next year, because if it's half-baked 'we're going to get torn to shreds'
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The wolf won't be among us for a while yet.

, studio boss Jamie Ottilie said it was about avoiding crunch."Burning people out or grinding them down is the wrong thing to do long-term," said Ottilie,"As an industry, if we're going to continue to grow, we have to stop it. We just have to stop doing it and make better choices". The only alternative to either delaying the game or crunching would have been shipping an unfinished game, which the studio apparently refuses to do.

The Wolf Among Us 2 was announced early in its development cycle in 2019, while Telltale was still staffing up for full production, and it's been hindered by all the stuff you'd expect: Covid-19 and the tight labour market that followed it, but it's also been impacted by a decision to switch the game from Unreal Engine 4 to 5. Ottilie says the change has been worth it, but it's meant redoing work that was already done for the UE4 version of the game.

It's not surprising that this new Telltale would be sensitive to crunch. The original studio was notorious for it, with staff working 80-hour weeks thatas a necessary practice."We tried to create an environment where you really had to [crunch] to survive at Telltale," Kevin Bruner, the original Telltale's co-founder, said in 2019.

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