I hereby offer my apology to every environment artist working in games, past, present and future.
How many hours do they spend creating lavish, gorgeous, massive open worlds? Hundreds?? Huge teams spend years bringing to life spaces we could only dream of exploring—resplendent fantasy vistas and detailed historical reimaginings both. And how do I respond to this work? By running face first into a mountain.
Less than an hour into a fresh playthrough, I'm rubbing up against the mountain west of Riverwood, trying to carve my own path to Bleak Falls Barrow in an effort to retrieve a golden claw stolen from a nearby shop. Presumably there is a path that leads here—a painstakingly crafted and playtested route that will contain just enough adventure and excitement to make for a satisfying journey. And yet I've never found it.
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