The Last of Us narrowly avoided a big mistake in its devastating premiere
The Last Of Us
afforded her depth and character development; in the forty-odd minutes that we were granted her on-screen, she took up most of the space. Her gaze was ours, and she was the vessel through which we experienced the increasing sense of foreboding – from the sound of emergency sirens to a hurried shop owner forcing her to go home.
There was enough groundwork and layering to make sure you really cared about what happened to Sarah, which made her fate that much harder to watch. Manipulative? A little bit. But effective? Devastatingly so. Fans of the game will have already known that, despite what the first half of episode one led you to believe, this was not to be Sarah's story. The source material on which the show is based plays out, almost frame-by-frame, in the same heartbreaking way. But where the series excels is in its allowance for more time, emblematic of the watch that Sarah had fixed for her father's birthday.
In the scene where Sarah died, there was a clear shift. Having been focused on her up until this point, the camera grazed over Joel and Tommy, and by the time it got back to her she was gone. With one close-up of Joel's grief-stricken realisation, we knew it was his path we'd be following from here on out, with no choice but to leave Sarah behind.
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