What's the deal with The Outer Worlds: Spacer's Choice Edition? digitalfoundry investigates performance, image quality and art direction on PS5, Series X and Series S:
The focus for today's coverage is squarely on the console editions, however, so let's start on the upgrades. Spacer's Choice runs on an updated Unreal Engine 4 build, with the intent to capitalise on PS5 and Xbox Series X's horsepower by virtue of being a true, native app.
Keeping with the good news, major characters also have reworked models, with eyes that reflect light more realistically and higher-res skin shaders. Not all textures are radically changed, mind you, but certainly enough to hold up to closer scrutiny. Another obvious change is the addition of volumetric lighting to the world. The original release of The Outer Worlds already had bloom, lens flare and a light form of the god ray effect, but this new release allows light to fill an empty space.
Character rendering is a strength of the Spacer's Choice Edition, with more realistic skin rendering and eye reflections. In terms of performance, neither the cinematic or performance modes are easy to recommend on any console right now. The 30fps cap in cinematic mode comes with frame-pacing issues on every platform with fluctuating frame-times, and the possibility of hitches beyond this. This state of affairs is particularly frustrating when even the PS4 Pro and Xbox One X delivered a clean 30fps cap on the original version of the game.
Further patches have been promised to fix the game's performance problems, but despite delaying our coverage to test patch 1.1 on PS5 you're still getting a pretty poor experience for the money. Xbox updates are due soon as well, but in fairness, Series X is already in a better place performance-wise than PS5 - not counting the hitches - and in its visual features.
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Hilarious Toyota AFL logo design blunder can never be unseenDaniel Piper is Creative Bloq’s Senior News Editor. As the brand’s Apple authority, he covers all things Mac, iPhone, iPad and the rest. He also reports on the worlds of design, branding and tech. Daniel joined Future in 2020 (an eventful year, to say the least) after working in copywriting and digital marketing with brands including ITV, NBC, Channel 4 and more. Outside of Future, Daniel is a global poetry slam champion and has performed at festivals including Latitude, Bestival and more. He is the author of Arbitrary and Unnecessary: The Selected Works of Daniel Piper (Selected by Daniel Piper).
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