Wētā's VFX tools come to Unity, with AI 'assisted artistry'. unity unity gamedev
When Unity bought Wētā, the VFX studio behind some of Hollywood's biggest movies, I suddenly became very interested in this unsung real-time game engine. The idea that these advanced VFX tools will someday be available to everyone could really change how we create.in our previous feature, but the plans revealed today at Unity's Siggraph keynote could be revolutionary.
Tatarchuk says:"Unity is known for making things accessible. And there are multiple strengths that we're actually building from. One, ability to reach a wide audience of creators who dream themselves to be creators, but may not have come from many, many, many years of a specifically trained skill, right? They have a vision, and Unity was there to make it easier for them to achieve that vision, no matter what their background.
It sounds like Unity's application of AI won't be doing the work, artists and creators will be in control and own their work but, as with the introduction of procedural tools, Unity will now enable more people to achieve better results and open up the platform to more sectors, from traditional indie game studios to fashion designers and more.
She continues:"[It's] to make their own content easier and quicker through the assistance of configurable content, proceduralism and, of course, AI assisted workflows where you own the content that you're creating. And I think that that's an incredibly empowering moment in time because what we're trying to do is remove the repetitive tasks, the tedium, and really just let the creator sit in a space where they get to express their vision.
It's worked the other way, too. Tatarchuk tells me how recently artists from Guerrilla Games, developer of PS5 game, joined Wētā and brought their real-time know-how to the film VFX team. They helped"push things in terms of performance and in terms of the ability to handle constrained data sizes". Tatarchuk picks up her mobile phone and tells me how this device is more powerful than fifth generation consoles, how you can create on smartphones , and how the next generation, such as her daughter, now use the internet expecting deeper levels of interaction and storytelling. interactive
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