Activision might have finally run out of options to forestall the Blizzard Albany union vote.
by QA staff at Blizzard Albany. Activision had asked the NLRB to review its decision that Blizzard Albany's 18-person QA team could unionise independently of the rest of the studio's workers, arguing that all 107 staff members at the studio should vote instead. Activision further requested that the vote be delayed while that review took place. The NLRB gave short shrift to both requests.
"The Employer’s Request for Review [...] is denied as it raises no substantial issues warranting review," theThat's not to suggest the NLRB threw out Activision's petition blithely. In its response, the Board accepts that the"extraordinary degree of functional integration and contact among departments" would ordinarily make a full-studio vote appropriate, but finds that the specifics of the Blizzard Albany QA team's situation warrant a different course of action.
"The testers have a separate department and separate supervision; perform a distinct function, utilizing distinct skills; and have notably lower wages than the excluded employees," says the NLRB, meaning the QA team's"community of interests" is sufficiently distinct from the rest of Blizzard Albany's staff to give the greenlight to a smaller, more specific unionisation process.
Even though its requests were denied, Activision did kind of succeed in delaying the unionisation drive a little bit. The votes were originally meant to be tallied on November 18, which eagle-eyed readers will notice was 13 days ago, but that couldn't happen while the NLRB was formulating this decision. In, the workers organising the Albany union said they were currently awaiting a new election date.
For its part, Activision has yet to comment on the ruling, but I've reached out to the company for comment and will update if I hear back. In the past, Activision has affirmed its respect for the right of employees to unionise, but has repeatedly emphasised that it believes the Albany vote should happen across the entire studio, not just its QA team.
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