A look at our favourite Zelda memories.
Years ago there was a huge videogame exhibition at the Barbican in London. It was filled with magical stuff: old consoles, weird experiments, art works, design documents, all manner of stuff. But the most memorable thing, I think, may have been a quote from a child who had played Zelda and had their world transformed by it."When I go out playing now, the stick I carry with me becomes a sword.
Ever since, each Zelda release has had me equally transfixed, admiring what fresh magic Nintendo can conjure up. Ocarina of Time absolutely shaped my taste in games - my lust for magical worlds, intricate puzzles, and colossal bosses - and the series has, fittingly, continued to wow me from childhood to adulthood. Next time though dad, keep your wallet on you.I remember my parents taking my older brothers and me into the city when I was a little girl.
When I finally gave into temptation and played Majora's Mask for the first time I didn't know what to make of it. Gone was the luscious adventure of Ocarina of Time, instead I was transformed into a weedy Deku Scrub, confined to a strange town and, for some reason, was playing hide and seek. I was confused, a little scared by the masks in the reception of the Stock Pot Inn and slowly falling in love.
That's it. That's the spirit of Zelda. Exploration and expectation. Excitement about what lies ahead combined with the trust that it will be intricate and ingenious and special. Trust that it will have moments that make your heart beat quicker. More than anything I remember one moment, deep in a dungeon, where I decided to try and get a shot of the scary space I was in along with and my companion - who I think was Medli. I'd look through the eyepiece and frame things up, and then I'd try to nudge Medli to get into the shot on the left of a huge dungeon ornament, even though she was an AI character and lining up for photos wasn't really part of her thing.
BowWow's time with Link is brief, which perhaps makes this section so memorable. And it has to be brief, really. BowWow is wonderfully OP, so much so that he gets left at the dungeon entrance and then returned to his owner straight away after. Not until the game's penultimate dungeon, and the acquisition of a fire rod, can Link clear the same flowers BowWow was able to chew through.I'm not sure there's any item more 'Zelda' than the hookshot.
Zelda is hardly the only game to try its hand at such Brobdingnagian antics. Mario's been there in the shape of Bowser's Inside Story. So has Duke Nukem. But I feel a special kinship for Minish Cap because there seems to be a direct line between it and my favourite Zelda homage - Analgesic's Anodyne 2, in which you travel between a retro 3D landscape and 2D mindworlds, as though portalling between Minish Cap and Ocarina of Time.
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