This month's launch of the widely-celebrated Baldur's Gate 3 highlighted the often-overlooked topic of video game credi…
, and the fact that many people who work for hundreds of hours on a project sometimes still do not get their name recognised. But why does this happen? And what is being done - across developers, publishers, localisation companies and industry bodies - to ensure the situation improves?
"These people are just looking for a way to build a portfolio," they continued."And unless they can do that they're going to be stuck in a loop, with no proper remuneration and no proper career advancement.""In an industry that thrives basically on freelance work, language professionals don't have many ways to show proof of experience," said Diego Perez, a game localisation specialist who helped bring the Baldur's Gate 3 issue to light via social media.
"Being one of the [credited] translators behind Final Fantasy 7: Remake has given me plenty of opportunities." |So why don't companies like Altagram do more to push for localisation staff to be credited? Speaking with those with knowledge of the issue, two key concerns are frequently raised. "Still, we need to put all names in the credits," she concludes."All names." Work to ensure this began last December, she continues, though hasto ensure localisation staff and freelancers are credited more fairly.
What do others at Altagram have to say?"Management has pushed for more accreditation, and internal staff typically are," a former project manager told me."But I was not surprised to see them called out. It's something that was discussed often - and always shut down pretty quickly. I had a number of tense moments with management about crediting, as I felt it was the most basic of things to do for people.
Ultimately, companies such as Altagram are contractors and subject to the agreements they have signed with publishers and developers - who may not want outside work credited or even mentioned for various reasons. External development and outsourcing is a standard part of any game development, but I get the sense that publishers and developers often remain uneasy about acknowledging its scope.
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