Command & Conquer: Tiberian Sun was a pivotal moment for Westwood's RTS series.
invites you to join us in revisiting PC gaming days gone by. Today, John revisits the mostly-brown fields of Tiberian Sun. and get great features like this delivered to your door or digital device every month.
In the context of the C&C universe, Tiberian Sun isn't the first game you'd install if you were to replay the series. It is, however, one of the most important. While it lacked the contemporary military feel and tank rushes central to the Red Alert games, it was a leap forward for the genre for many other reasons.
Crucially, Tiberian Sun took the leap from a straight top-down view to a more three-dimensional looking isometric engine—thoroughly frustrating for the furiously retentive among us who love vertical and horizontal walls, but nonetheless a brilliant investment for the genre. Features such as dynamic lighting, scripted night-and-day cycles and even meteor showers combined with electrical storms all create an eerie and compelling atmosphere.
Though the game is set in a bleak post-apocalyptic Earth, Tiberian Sun does dip its toe into silliness. In one NOD mission you're poised to attack a civilian mutant base whilst masquerading as GDI, but you soon find they're counter-attacking in a fleet of schoolbuses and winnebagos equipped with missile launchers.
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