Lords of the Fallen hands-on: Unreal Engine 5 impresses

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Lords of the Fallen hands-on: Unreal Engine 5 impresses
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Unreal Engine 5 impresses: my hands-on with Lords of the Fallen. lordsofhefallen hexworks unrealengine5 EpicGames

But after going hands-on with Lords of the Fallen it's hard not to be wowed by what Epic Games is enabling developers to do. During my hands-on session I get to chat with Saul Gascon, head of studio and executive producer at Hexworks, who expresses how the developer's art team has been able to eke out every feature Unreal Engine 5 offers.

I reflect on some of the scenes I've played through; broken down villages, sprawling forests littered with crumbling cottages and doors, doors never look quite the same in Lords of the Fallen, each one feels unique in some way . There's a handmade feel to everything I see in the game. The art style of Lords of the Fallen is dark fantasy, it's Lord of Rings and Game of Thrones."European Gothic, dark fantasy," clarifies Virtosu, who then explains how art director Alexandre Chaudret took inspiration from the artist, who is known for his performance art in which he gradually disfigures himself with clay, layering and scraping and contorting the human form into new, weird grotesque shapes.

The real reward of Lords of the Fallen is in how I find myself engaged with the world. As much as I love FromSoftware games and the visions of Hidetaka Miyazaki, the environments of Elden Ring, Sekiro and Demons' Souls can feel practical; mazes to fathom to rather than spaces to dwell in. Hexworks has managed to craft not one but two worlds that feel lived-in, that tell stories.

This freedom to create and define a new level of immersion has enabled Hexwork's artists to focus on crafting meaning behind the environment design. Virtosu explains:"Because that is not just about placing assets, but working with narrative in every place. Who loves who, what are the secret towers?"Lords of the Fallen hands-on: artists are directorsInterestingly, Hexworks approaches the creation of environments and game assets in a unique way.

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