The technical roadblock preventing Baldur's Gate 3's Xbox release has been sidestepped by leaving out a feature in the Xbox Series S version.
The question of when Baldur's Gate 3 would release on Xbox, if ever, was uncertain until this week, not because of messy console exclusivity politics, but because of console gaming's gradual transformation into a wonky kind of PC gaming.
The problem was that Microsoft requires Xbox games run on the Xbox Series S, a cheaper version of its flagship Xbox Series X with less-powerful hardware and no optical drive, and Larian was struggling to get Baldur's Gate 3 split-screen co-op working to its standards on the console. The studio that although it was working on a Baldur's Gate 3 Xbox version, it wasn't"confident enough" that it could solve the technical problem to announce it., after speaking to Xbox head Phil Spencer at Gamescom, a solution has been agreed upon that will allow a Baldur's Gate 3 Xbox release to happen this year. The compromise is simply that the Series S version will not include split-screen co-op.
"In terms of parity, I don't think you've heard from us or Larian, that this was about parity. I think that's more that the community is talking about it," said Spencer."There are features that ship on X today that do not ship on S, even from our own games, like ray tracing that works on X, it's not on S in certain games. So for an S customer, they spent roughly half what the X customer bought, they understand that it's not going to run the same way.
We actually have heard from Larian that it was about parity, though. Larian director of publishing Michael Dousethat the studio couldn't remove split-screen from the Series S version because they are"obliged to launch with feature parity." It'd be hard to believe that Vincke announcing both that a solution has been found and that the Series S version won't include split-screen are unrelated events, so I've asked Microsoft for clarification on Spencer's comment..
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