Star Wars Jedi: Survivor's first performance patch helped, but it still needs serious work on PC

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Star Wars Jedi: Survivor's first performance patch helped, but it still needs serious work on PC
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Don't expect much from Star Wars Jedi: Survivor's day one patch tomorrow.

of Jed: Survivor running on a 4090 and a top-shelf CPU: 30-40 fps at 1440p with occasional bumps up to 80-90 fps in enclosed areas. Even worse, the game devours up to 21GB of VRAM at times and only utilized around half of the 4090's power. That's more-or-less in line with how Star Wars ran for me with a 2080 Super and i9-9900KS CPU, except I played at a measly 1080p.

A zoomed-in look at what FSR 2.0"Ultra Performance" mode looks like while the camera is moving. Blegh.The day before Jedi: Survivor reviews went live, EA deployed a patch for Jedi: Survivor that claimed to fix cutscene issues and improve performance"across all platforms." I didn't get a chance to test the patch for myself until last night. I'm happy to report: it helps! A bit.

On a bright note: I didn't see any audio overlap or cutscene slowdowns during the opening scenes of my second playthrough, an area that gave me a lot of issues pre-patch. Cal’s newest journey in a galaxy far, far away has begun and we’re excited for you to experience it!Our first patch will arrive on launch day across all platforms. In the weeks ahead, we’ll deploy patches that will:- Fix bugs- Improve performance- Add more accessibility… pic.twitter.com/pUtyoGopP5So no, EA's pre-release April 25 patch did not magically fix Jedi: Survivor numerous performance issues. But Respawn is apparently taking one more swing of the bat tomorrow, April 28, with another.

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